![]() Perhaps require the team to go on the elevator in front of the party button in the former and make lost souls not spawn in the very first stretch after the entrance.ģ: Change lost souls to be less annoying. Unfortunately, this might be a bit tougher to solve thanks to how the dialogue works in D&N the dialogue in the treasure room would be easy because it doesn't lead up to any event, but the dialogue at the core and immediately after entering the core would be significantly harder because when the former ends, it's straight into the next level screen, and the latter lets lost souls spawn as soon as it ends. It could be nice if the "please wait" ♥♥♥♥♥♥♥♥ was replaced with a dialogue option like "Continue". I don't need to be told about how Herex slipped away all ~20 times I'll be doing D&N per 5-star weapon I want to heat. I personally find the dialogue to be annoying, but a player I once had done D&N with was apparently unable to read it in time because it automatically moves on. Decrease the amount of particles spawned, decrease the size of the particles spawned, make particles able to actually be obscured by the ground above them, whatever. This would likely be the easiest change to implement and wouldn't exactly turn the whole experience upside down. Because who doesn't like it when a heap of black censor boxes appear all over your screen while you need to dodge fast, black projectiles flung by black toxigels in random directions? I have a few ideas:Īh, yes, swarm particles. It would be great if it could be ignored with no drawbacks, but it's the best place for radiant farming even if the rad drought was solved, it would most likely remain relevant, so it would be nice to make it a more pleasant experience. Discounting the loot room at the end and the unskippable pseudo-cutscenes, it's half boring scenic route and half gigantic brawl with bad visibility, and during all of this there's a bunch of lost souls to make swords far less practical and no natural healing. I don't really like Dreams and Nightmares. ![]()
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